Vendetta

Ex-military, punisher type

Description:

Attributes 301
ST 13 30
DX 18 160
IQ 13 60
HT 12 20

HP 20 14
Will 13
Per 14 5
FP 16 12

Basic Lift 34
Damage 1d+2/3d

Basic Speed 7.5
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 9 0
Cultural Familiarities:
Languages:

Advantages 283
Absolute Timing 2
Acute Hearing (3) 6
Ambidexterity 5
Combat Reflexes 15
Gunslinger 25
High Pain Threshold 10
Ninja Killing Strike (2) (Ninja Training; Once Per Weapon Per Battle) 8
Ninja Lethal Weapon 7
Ninja One With Shadows (Accessibility (Only when stationary); Defensive; Extended (Vision & Infravision); Ninja Training; Stealthy) 21
Ninja Perfect Balance (Ninja Training) 14
Ninja Silence (2) (Ninja Training) 9
Ninja Super Jump (1) (Ninja Training) 9
Ninja Talent (4) 40
Ninja Tools (3) (Ninja Gear Only; Ninja Training) 12
Recovery 10
Striking ST (5) 25
Trained By A Master 30
Weapon Master (Ninja Weapons) 35
includes: Improvised Weapons from Ninja Lethal Weapon

Perks 11
Attribute Substitution (Blind Fighting based on DX) 1
Attribute Substitution (Running based on DX) 1
Attribute Substitution (Swimming based on DX) 1
Fast Draw (Knife) 1
Fast Draw (Pistol) 1
Special Exercises (Arm ST +1) 1
Special Exercises (FP can exceed HT by 100%) 1
Special Exercises (HP can exceed ST by 100%) 1
Special Exercises (Striking ST +1) 1
Special Setup (Arm Lock after Karate Parry) 1
Teamwork (OS Members) 1

Disadvantages [-70]
Bloodlust (12 or less) [-10]
Code of Honor (Soldier’s) [-10]
Enemy (WPD Police Force) (A large group (21-1,000 people)) (6 or less; 9 or less; Hunter) [-15]
Overconfidence (12 or less) [-5]
Secret (Professional Killer) (Imprisonment or Exile) [-20]
Sense of Duty (Team) [-5]
Social Stigma (Criminal Record) [-5]

Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
_Unused Quirk 3 [-1]
_Unused Quirk 4 [-1]
_Unused Quirk 5 [-1]

Packages 0
Military (Action) 0
Shooter (Action) 0

Skills 276
Acrobatics DX/H – DX+2 20 8
includes: 1 from ‘Ninja Perfect Balance’
Arm Lock (Judo) Tech/A – 21 1
Armoury/TL9 (Small Arms) IQ/A – IQ
1 14 4
Blind Fighting DX/H – DX+2 20 1
includes: 4 from ‘Ninja Talent’
Body Sense DX/H – DX-1 17 1
Broadsword DX/A – DX
2 20 8
Camouflage IQ/E – IQ+1 14 2
Climbing DX/A – DX+0 18 1
includes: 1 from ‘Ninja Perfect Balance’
Computer Operation/TL9 IQ/E – IQ
0 13 1
Crossbow DX/E – DX+0 18 1
Drive! DX/WC – DX-1 17 12
Dual-Weapon Attack (Broadsword) Tech/H – 20 5
Dual-Weapon Attack (Guns (Pistol)) Tech/H – 25 5
Elbow Strike (Karate) Tech/A – 18 0
Finger Lock (Judo) Tech/H – 19 2
Forced Entry DX/E – DX+0 18 1
Ground Fighting (Judo) Tech/H – 18 3
Ground Fighting (Karate) Tech/H – 18 3
Ground Fighting (Knife) Tech/H – 18 3
Gun! DX/WC – DX+7 25 108
Holdout IQ/A – IQ+5 18 20
Judo DX/H – DX+2 20 12
Jumping DX/E – DX+0 18 1
Karate DX/H – DX+2 20 12
Knee Strike (Karate) Tech/A – 20 1
Knife DX/E – DX+2 20 4
Lockpicking/TL9 IQ/A – IQ+1 14 4
Neck Snap (ST) Tech/H – 16 8
Retain Weapon (Guns (Pistol)) Tech/H – 18 0
Retain Weapon (Knife) Tech/H – 20 0
Running DX/A – DX-1 17 1
Savoir-Faire (Military) IQ/E – IQ+1 14 2
Scuba/TL9 IQ/A – IQ+1 14 4
Soldier/TL9 IQ/A – IQ+0 13 2
Stealth DX/A – DX+2 20 8
Survival (Arctic) Per/A – Per+1 15 4
Survival (Desert) Per/A – Per+1 15 4
Survival (Jungle) Per/A – Per+1 15 4
Survival (Woodlands) Per/A – Per+1 15 4
Swimming DX/E – DX+0 18 1
Tactics IQ/H – IQ-1 12 2
Throwing DX/A – DX+2 20 8

Stats 301 Ads 283 Disads [-70] Quirks [-5] Skills 276 = Total 796

Hand Weapons
1 Brass Knuckles LC:4 $10 Wgt:.25
Dam:1d+4 cr Reach:C Parry:14 ST: Skill:SK:Boxing, SK:Brawling, SK:Karate, ST:DX Notes:3
1 Kusarigama LC:4 $80 Wgt:4.5
Kusari Dam:3d+2 cr Reach:1,2* Parry:8U ST:10† Skill:SK:Kusari, ST:DX-6, SK:Monowire Whip-3, SK:Two-Handed Flail-4, SK:Whip-3 Notes:8
Kama Dam:3d+2 cut Reach:1,2* Parry:8U ST:11† Skill:SK:Kusari, ST:DX-6, SK:Monowire Whip-3, SK:Two-Handed Flail-4, SK:Whip-3 Notes:[8, 14]
2 Long Knife LC:4 $240 Wgt:3
Knife swing Dam:3d-1 cut Reach:C,1 Parry:14 ST:7 Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3
Knife thrust Dam:1d+2 imp Reach:C,1 Parry:14 ST:7 Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3
Shortsword swing Dam:3d-1 cut Reach:1 Parry:13 ST:7 Skill:SK:Sword!, SK:Shortsword, ST:DX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3
Shortsword thrust Dam:1d+2 imp Reach:C,1 Parry:13 ST:7 Skill:SK:Sword!, SK:Shortsword, ST:DX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3
2 Longsword LC:4 $14000 Wgt:8
1H Swing Dam:3d+9 (10) cut Reach:1 Parry:14 ST:10 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4
1H Thrust Dam:1d+6 (10) imp Reach:1,2 Parry:14 ST:10 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4
2H Swing Dam:3d+3 (10) cut Reach:1 Parry:12 ST:9† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4
2H Thrust Dam:1d+5 (10) imp Reach:1,2 Parry:12 ST:9† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4
9 Shuriken LC:4 $27 Wgt:.9
Dam:1d+2 cut Reach:C Parry:14 ST: Skill:SK:Brawling, SK:Karate, ST:DX Notes:4

Ranged Weapons
1 Assault Carbine, 7mmCL LC:2 Dam:6d pi Acc:4 Range:700 / 4000
RoF:15 Shots:50+1(3) ST:9† Bulk:-4 Rcl:2 $1900 Wgt:8.5
2 Holdout Pistol, 7.5mmCLP LC:3 Dam:2d pi- Acc:1 Range:100 / 1200
RoF:3 Shots:18+1(3) ST:6 Bulk:-1 Rcl:2 $480 Wgt:2
2 Machine Pistol, 10mmCLP LC:2 Dam:3d pi+ Acc:2 Range:180 / 2000
RoF:10 Shots:30+1(3) ST:10 Bulk:-2 Rcl:3 $1530 Wgt:6
1 Remington Model 870, 12G 2.75’’ LC:3 Dam:1d+1 pi Acc:3 Range:40 / 800
RoF:2×9 Shots:5+1(2i) ST:10† Bulk:-6 Rcl:1/5 $330 Wgt:7.6 Notes:1
9 Shuriken LC:4 Dam:1d+1 cut Acc:1 Range:9 / 18
RoF:1 Shots:T(1) ST:5 Bulk:0 Rcl: $27 Wgt:.9
1 Sniper Railgun, 7mm LC:2 $52000 Wgt:26.4
w/o Bipod Dam:6dx2 (3) pi Acc:10+3 Range:2400 / 10000
RoF:1 Shots:30(3) ST:11B† Bulk:-6 Rcl:2 Notes:4
w/ Bipod Dam:6dx2 (3) pi Acc:10+3 Range:2400 / 10000
RoF:1 Shots:30(3) ST:8B† Bulk:-6 Rcl:2 Notes:4
1 Underbarrel Grenade Launcher, 25mmPC LC:1 Dam:4d pi++ Acc:4+2 Range:360 / 2200
RoF:1 Shots:3(3) ST:10 Bulk:- Rcl:3 $300 Wgt:1.5

Armor & Possessions
120 10mmCLP Conventional Ammunition $33.6 Wgt:1.68 Location:
15 25mmPC Conventional Ammunition $66 Wgt:3.3 Location:
80 7.5mmCLP Conventional Ammunition $9.6 Wgt:.48 Location:
160 7mmCL Conventional Ammunition $86.4 Wgt:4.32 Location:
1 Armored Shades (TL 9) $100 Wgt:.1 Location:eyes
1 Assault Boots (TL 9) $150 Wgt:3 Location:feet
1 Backpack, Small $2025.6 Wgt:23.88 Location:
1 Electronic Lockpicks $1500 Wgt:3 Location:
1 Filter Mask $100 Wgt:3 Location:eyes, face
1 Handcuffs $40 Wgt:.5 Location:
2 Holster, Belt $530 Wgt:3 Location:
2 Holster, Shoulder $2430 Wgt:10 Location:
2 Lanyard, Woven Steel $30 Wgt:0 Location:
1 Lockpicks $50 Wgt:.1 Location:
1 Reflex Gloves $30 Wgt:0 Location:hands
1 Reflex Tactical Vest trauma plates $600 Wgt:9 Location:torso
1 Reflex Trousers $280 Wgt:2.8 Location:groin, legs
2 Silencer, Pistol or SMG $800 Wgt:2 Location:
1 Sports Bike $11000 Wgt:0 Location:
1 Web Gear $14327 Wgt:14.15 Location:

Bio:

Vendetta

The Porticullis Chronicles ChrisColbath MartinJackson